Play as an orb warrior exploring an evil, dark dungeon to eliminate all evil using its dash ability to both attack and move. The twist is you're constantly losing health and must kill enemies to refill it.
Faded Path was built on a custom engine in an 8 person team, I was responsible for creating the sound engine for the game utilizing FMOD and the implementation of all music and sound effects. During this project I had the privalage of working alongside an Audio Designer opening me up to working in a cross disciplinary environment.
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