Ben Mowry

Ben MowryBen MowryBen Mowry

Ben Mowry

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  • Home
  • Team Projects
    • The Descent
    • PUPPIT
    • Faded Path
    • Treacherous Totem
  • Solo Projects
    • Armor
    • A Little Walk
    • Polygonal Pummel
    • Cubic Adventure
  • About Me & Resume
  • More
    • Home
    • Team Projects
      • The Descent
      • PUPPIT
      • Faded Path
      • Treacherous Totem
    • Solo Projects
      • Armor
      • A Little Walk
      • Polygonal Pummel
      • Cubic Adventure
    • About Me & Resume
  • Home
  • Team Projects
    • The Descent
    • PUPPIT
    • Faded Path
    • Treacherous Totem
  • Solo Projects
    • Armor
    • A Little Walk
    • Polygonal Pummel
    • Cubic Adventure
  • About Me & Resume

Faded Path

The Project

Play as an orb warrior exploring an evil, dark dungeon to eliminate all evil using its dash ability to both attack and move. The twist is you're constantly losing health and must kill enemies to refill it.


Faded Path was built on a custom engine in an 8 person team, I was responsible for creating the sound engine for the game utilizing FMOD and the implementation of all music and sound effects. During this project I had the privalage of working alongside an Audio Designer opening me up to working in a cross disciplinary environment.

The Data

Role:

  • Sound Programmer

Dates:

  • Sep 2020 - Apr 2021

Tools Used:

  • FMOD
  • C++

Engine:

  • Custom Engine

Team Size:

  • 5x Programmers
  • 1x Game Designer
  • 1x Sound Designer
  • 1x Artist

Try It out

Google Drive

Download
  • About Me & Resume

thebenmowry@gmail.com

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