Ben Mowry

Ben MowryBen MowryBen Mowry

Ben Mowry

Ben MowryBen MowryBen Mowry
  • Home
  • Team Projects
    • The Descent
    • PUPPIT
    • Faded Path
    • Treacherous Totem
  • Solo Projects
    • Armor
    • A Little Walk
    • Polygonal Pummel
    • Cubic Adventure
  • About Me & Resume
  • More
    • Home
    • Team Projects
      • The Descent
      • PUPPIT
      • Faded Path
      • Treacherous Totem
    • Solo Projects
      • Armor
      • A Little Walk
      • Polygonal Pummel
      • Cubic Adventure
    • About Me & Resume
  • Home
  • Team Projects
    • The Descent
    • PUPPIT
    • Faded Path
    • Treacherous Totem
  • Solo Projects
    • Armor
    • A Little Walk
    • Polygonal Pummel
    • Cubic Adventure
  • About Me & Resume

Polygonal Pummel

The Project

A solo project created in Unity with a procedurally generated dungeon and a combat-focused upgrade system.


The project focused on creating unique encounters and enemies the player could combat in several different scenarios.  Holding playtests and taking player feedback also played a large part in the project's design.


This was my first crack at procedural arena generation as well as a linear upgrade system and I found it quite fun in its simplicity.

The Data

Role:

  • Game Designer

Dates:

  • Sep 2021 - Dec 2021

Tools Used:

  • C#

Engine:

  • Unity

Team Size:

  • Me

  • About Me & Resume

thebenmowry@gmail.com

All content and trademarks property of their respective owners.